Archive for June, 2008

Sega Nerdcast 18: It Came From Japan

Monday, June 30th, 2008

itcamefromjapan.jpg

Although we didn’t have quite as much big news to talk about as we did last week, we were still able to squeeze out enough Sega goodness to put together yet another Sega Nerdcast. In this week’s episode, we have Hudson and George joining Graham, Nathan and myself for an hour-long chat where we discuss more Platinum Games information, Shiren 3 and Sega Rally 3.

We follow that up in the second half with our second edition of Name That Tune, but the big question is will the Sega Nerds team vindicate themselves after last week’s embarrassing showing? You’ll have to listen and find out!

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After listening to the Nerdcast, you’ll learn more about how to win a brand new copy of The Incredible Hulk when it ships next month. keep sending your entries to seganerds[at]gmail.com.

Tags: Platinum Games, Sega Nerdcast, Sega Rally 3, Shiren 3
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Rise of the Video Game

Monday, June 30th, 2008


Rise of the Video Game is a five-part series which examines the evolution of the video game and its cultural impact on the world of entertainment today.

“From the early days of Pong to today’s ever-popular Halo 2, and from Atari 2600 to Nintendo to PlayStation, this Discovery Channel special tells the story of the people, the ideologies and the technology behind video games and how they have exploded into a cultural phenomenon.”

Level 1: part 1 - part 2 - part 3 - part 4 - part 5

Level 2: part 1 - part 2 - part 3 - part 4 - part 5

Level 3: part 1 - part 2 - part 3 - part 4 - part 5

Level 4: part 1 - part 2 - part 3 - part 4 - part 5

Level 5: part 1 - part 2 - part 3 - part 4 - part 5

Knowing YouTube, the videos are probably in the process of being removed even as you’re reading this.
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Hideo Kojima signing MGS4 at Virgin MegaStore in Times Square June 11

Monday, June 30th, 2008

Filed under: Culture, Sony PlayStation 3

NeoGAF poster Ephemeris snapped the photo above showing that Metal Gear Solid 4 auteur Hideo Kojima will be at the Virgin MegaStore in Times Square NYC on June 11, signing copies of the game for a midnight launch. We contacted the Virgin MegaStore’s games department this morning just to confirm. The conversation went like this:

“Hi, I just wanted to confirm Hideo Kojima would be signing copies of Metal Gear Solid 4 at the store on June 11?”

“Who?” The clerk sounded half-asleep.

“Hi-de-o Ko-ji-ma, Metal Gear Solid 4, in store June 11?”

“Um, yeah, we’re doin’ that. Sure.”

We’re just curious to see if Kojima does a mega-signing in Japan for the opening there and then bends time backwards (by crossing the date line) to get to New York. That would be hardcore.

[Via PS3 Fanboy]

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Last Attempt!

Monday, June 30th, 2008

I’m just a few hours fresh from a really looong Karazhan run my guild did and still a bit tired. You see we went all the way to Prince Malchezaar in one night, leaving just Illhoof, Netherspite and Nightbane standing. Everything was pretty smooth sailing until we got to Prince where we wiped about 4 or 5 times before finally killing him. We also had similar problems last week when we also wiped several times on him and it came to the point where I had to leave the raid. They found a replacement for me and killed him in two more attempts. But today I was there and I really was thinking that we weren’t going to get him since we were all tired. We thought that maybe it would have been best to go back the next day and try again when we’re all alert and at 100%. But we decided to give it one last go and say “what the heck”.

Back in my old guild the Thundercats where a lot of my current guild mates actually came from, we had some kind strange stroke of luck wherein we’d wipe several times on bosses and then just when we say it’s the last attempt for the night we down the boss. Call it culmination of a learning curve (for new bosses) or just plain luck wherein everything went our way but we’d get the job done somehow and many times it was by saying it was the last attempt.

So when I realized on our last attempt that we were getting Prince down to the last few percentages with just one person down, I knew we had the fight in the bag. When I saw Prince fall, I remembered the “last attempt” scenarios that the Thundercats used to have. I immediately gave a whisper to one of my closest guild mates who was a Thundercat himself, telling him that it was like the old days. All he said was “LOL” in agreement!

I know it’s crazy but if you’re guild is having a hard time downing a boss, maybe saying it’s the last attempt for the night would turn the tides just like for us.

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News: Chinese lawsuit over virtual goods

Monday, June 30th, 2008

As reported by Virtually Blind, Shanda, developer of MMORPG The World of Legend, has been ordered to pay 5,000 Yuan (US $679) and apologize to a gamer for taking away his virtual tools, reports Pacific Epoch. The gamer discovered six virtual items worth more than 1,500 Yuan (US $204) missing from his game account on November 22, 2006 (perhaps the Sword of 1,000 Truths), and contacted Shanda regarding the disappearance. Shanda said that the company had taken the items in accordance with a police investigation regarding the sale of stolen virtual items. But Shanda failed to follow police instruction and return the items after the investigation ended.

Read more here.
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Battle of the ‘Bams!’: Resistance 2 vs. Killzone 2

Monday, June 30th, 2008

Filed under: Sony PlayStation 3, First Person Shooters, Online

Sony has two major FPS offerings on tap for releases in the next nine-odd months, both of which have plenty of similarities - not the least of which are their sci-fi trimmings. But how do they differ from one another … or stack up against other big titles in the genre? Enter MTV’s Multiplayer, who have put together a nice comparative feature on the two games, covering points such as visuals, gameplay, and overall themes. Oh, and the abundance of earth tones, of course.

Is there room on PS3 for two similar first-party titles? We say “yes,” and “please make sure they’re better than Haze.” Read on for Multiplayer’s observations, along with some developer insight on Sony’s positioning of both first-person battles against creepy creatures and … Space Nazis.

Gallery: Resistance 2

Gallery: Killzone 2

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Things getting back to normal…

Monday, June 30th, 2008

We had been having some data issues recently that were affecting people with R and Q gamertags… about 1000 people in total. I believe those are all cleared up now. If you are missing entries, unfortunately we aren't going to be able to get those back… but if you lost a streak, let us know and we can fix you up.

Steve is working on some steps to correct the problem so we can detect it easier next time.


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That’s QT Fashion Battles

Monday, June 30th, 2008

Fashion Battle"It's a walk-off."

 

That Zoolander quote is an incredibly appropriate way to describe the Fashion Battles in That's QT. About every other month in game time, the anthropomorphic mailbox character will pop up and deliver a challenge to the player from one of the designers. You can either accept or decline (the first option is accept), and after that you are whisked to the event hall.

 

The contest arena looks like the set of some cheesy game show. The three judges are seated in garish mini-cars, and an announcer with a huge bow-tie introduces your opponent and you to the audience.

 

Fashion cards for the battleAfter you've accepted the irony that an announcer of a fashion showdown would wear such clothes, five cards appear on the screen, each showing certain clothing items on a model. One of them is randomly chosen, and then you are given the opportunity to dress your model.

 

I've found the best thing to do is go with what sells. When you touch an article of clothing on the bottom screen, the top screen will display it and also show how many people have purchased it from your shop. Pick items from the highlighted clothing tabs and add them to your model, then click the lower left button.

 

You're probably wonder, "But what if nothing's selling?" In that case, look at the audience. See if any of them are wearing items you created. If so, have your model wear that.

 

You will then receive a series of scores. You'll be given a general score, an audience score, scores from the judges and then another series of scores for some random reason. (So many scores flash past, I wouldn't be surprised if one of them is a "showing up" score.)

 

At the end, the winner will be heralded and given a prize. It is incredibly easy to win if you just go with your best selling pieces, so don't get stressed about it and have fun. I've noticed that, after winning, your shop gets a brief popularity surge as well, so it pays to always look your best.

 

Images courtesy of Koei.

Tags: ds, Japan, Koei, that’s qt

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PS3 Guitar Hero III getting free God of War track in June [update]

Monday, June 30th, 2008

Filed under: Sony PlayStation 3, Rhythm

With Xbox 360 players getting a Halo 3 musical number for free last Thanksgiving, the gods of rock have now smiled down on PS3 owners as well. Tucked away in the latest PlayStation Underground newsletter comes word that PS3 armchair rockers will be able to download a free God of War-themed track for Guitar Hero III to rock out to on Thursday, June 5.

No other details have been revealed, including what selection exactly will be released. Even so, free is free, though honestly we’re racking our brains trying to come up with a single piece of God of War music that’s memorable enough to warrant a living room encore.

Update: It has a name! “The End Begins (to Rock).” [Thanks, Dan; via Guitar Hero Community]

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Sega Commercial Saturday: Chu-Chu Rocket

Monday, June 30th, 2008

We here at Sega Nerds have always loved Chu-Chu Rocket and fondly remember the days of our online shenanigans to this day. What makes this commercial great, aside from the disturbingly catchy song, is how cute it is to see a cat chomping on small, unsuspecting mice, and then see a rocket explode through said cat’s body.

Ahh, I miss Chu-Chu Rocket.

Tags: Chu Chu Rocket, Sega Commercial Saturday
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